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vector graphics how to?

Last post 07-09-2008 7:14 by Gadget. 6 replies.
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  • 07-05-2008 17:45

    vector graphics how to?

     new to vector , but firmiliar with corel 12 ...

     

     i am looking for links to tutorials, and site directions foranything on step by step how to....

     

    thank you..

  • 07-05-2008 17:53 In reply to

    • stodare
    • Top 25 Contributor
    • Joined on 06-30-2007
    • University Place,WA

    Re: vector graphics how to?

    There have been plenty of suggestions for tutorials, etc. posted. Use the "search" tool at top of page to find them. 

    Scott Markham
    Graphic Scenes
  • 07-05-2008 18:26 In reply to

    Re: vector graphics how to?

     

    yes but for version 12 ( i am looking but all I find is how to unconvert and for other versions of corel ....  

    to be honest

     i just want a link or list of simple example on how to create a vector graphic , after converting to curves in corel draw...( that is the furthest i have gotten and cannot seem to figure out where to go from there

     

    the abbreviations areslightly  over my head and cannot seem to catch on with lingo so well... but still learning

  • 07-05-2008 19:09 In reply to

    Re: ..vector graphics how to?.. i found links !

     okay so i know it is Saturday, not the best day for worken, should not expect muc reply .. to be honest its not the easiest to find answers just in the search ..  ... maybe they should improve the site by putting quick tutorials for each version of corel about basic problems or questions.. That would be cool ...i have found links on other websites)

     

     

    http://graphicssoft.about.com/od/bitmaptovector/Bitmap_to_Vector_Conversion_Tracing_Software_Raster_to_Vector.htm

     

    http://www.unleash.com/articles/vectorize/

     

    http://tech.groups.yahoo.com/group/Corel-Beginners/messages/3311

     

    http://tech.groups.yahoo.com/group/Corel-Beginners/message/3328

     

    pass them on

  • 07-06-2008 11:08 In reply to

    Re: ..vector graphics how to?.. i found links !

    Jenny, it looks like you've found yourself some links to sources for plenty of information.

    Foster's Unleash site, in my opinion, is phenomenal.

     

    If you have a specific issue that's confusing you, I bet if you posted  the details, someone here will be able to help.

    Asking for "GENERAL" help is tough. Corel is a vast program. We really have no idea what you are trying to do or what's getting you stuck.

    In addition, don't forget that you can always use Corel's built in Help menus. While not totally comprehensive, they should still give you some valuable information to get you going.

    We're here if you need us.

    You'll  just need to ask us.................. something more specific.

     

    Diane
    Jersey Girl
  • 07-08-2008 5:32 In reply to

    Re:tocoloryourworld ..vector graphics how to?.. i found links !

    Idea  thank you ColorYourWorld for your reply to my question...

    the webpage you have put here seems to look helpful.

    I am working with corel 12 so I am useing a standard way to vectorize or convert images to vector for ( raster to vector.. then i need to be able to export to vector.. Or??? not so sure how yet.

     

    i was looking for any type of step by step....How to type of pages .. like first do this then do this then do this(( great explanation) BUT>>> your reply is very much helpful to give me the idea of how to do this.

     

    I am considering upgrading my corel for betterand quicker conversions (vectorizing) for logos webpages..etc.etc. but for now i need the basics as much info as posible on how to do it

     

    jennyR

  • 07-09-2008 7:14 In reply to

    Re: Re:tocoloryourworld ..vector graphics how to?.. i found links !

    I think you need to work on some understanding of what exactly "vector" is - once you get your head round that, then everything else makes much more sense and you could probably work the rest out yourself:

    A "Vector" image is one that is made up of points and lines connecting them. If these lines close, then the shape inside can be filled. Each set of lines (objects) exist independent of each other - one can be above or below another.

    Each point on a line or object (node) defines the direction of the line coming into it and going out from it. This can be changed by using the "shape" or "node-edit" tool. You can also use this tool to drag the line into a new position; this changes the directional information from the nodes at either end that are used to create the line.

    A line can have just about as many node points on it as you want. If the start and end points on a line join, then it becomes a closed shape that can be filled (Although there is a button to automatically create an 'invisible' line that joins start and end points so it acts like a "closed shape")

    Multiple lines, objects and shapes can be flattened together in one of three ways:

    • Combining. They become the one object, sharing a common fill and common line properties. Node-editing allows you to shape all the nodes on this object. Every 'closed' shape is filled, so that if you have two (filled) overlapping circles, the overlap area will not have a fill.
    • Welding. Very similar to combining, but overlapping lines and shapes are discarded. In the example above you would end up with a completely filled eight shape. There are many weld tools to trim, weld, create shapes from overlapping areas and otherwise use two objects to create another one.
    • Grouping. This just lumps all the selected shapes together - each maintains it's original property and relative position in the layers of objects. But you can move, stretch and scale as one object, and any fills or outlines applied to the group will affect everything within it.

    Since you are normally working with lots of objects, the order of them on the page is quite important; here the "object manager" comes in handy. With this (and short-cut keys, and the "arrange" menu) you can make sure that text is infront of an image or bits of an image are hidden by other bits. Each piece/colour/object in your final image does not have to butt against another - the one above can overlap the one below.

     

    And that's about it. Once you understand the way it works, all the tools, effects, shapes and fancy stuff is just bells and whistles to make it easier for you to produce the final result you're looking for.

    (BTW - back to the initial point: it's all coordinates and joining lines. You can scale these up or down with no loss of quality.)

    Hope this is of some use

    ~Gadget~

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